Nowhere to Run
Magic: The Gathering
Duskmourn: House of Horror - Cartas Sueltas

Nowhere to Run
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uncommon
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111
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Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

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